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Leider kann man sich nur die Updates per Steam bekommen.
Alle bisherigen Updates:
Full Change History:
[-] December 11, 2006 (current release)
Changes/Additions
- Increased ES57, Compact 228 and Dual Elites damage by 25%
- Lowered allowed number of dropped weapons in a level to prevent gun spamming
- Updated foliage quality in cs_militia
[-] September 12, 2006
Changes/Additions
- Added zoom/scope to first person view in SourceTV
Bug fixes
- Fixed exploit to access full map overview while alive
- Fixed exploit to bypass mp_forcecamera 1 restrictions
[-] August 24, 2006
Changes/Additions
- The radar display has been enhanced
- de_train has received a High Dynamic Range (HDR) lighting treatment, as well as some bug fixes and layout tweaks
- The player’s eye height while crouching now matches their in-game player model eye position more closely
- SourceTV now shows the weapon in first-person view
- SourceTV supports the tv_transmitall command
Bug fixes
[-] April 19, 2006
Changes/Additions
- Added a workaround for linux servers sometimes being frozen after changelevel
- Linux dedicated server -condebug captures all console output now
- Fixed an exploit in when joining a team that could spawn live spectators
- Removed FCVAR_ARCHIVE from cl_minmodels
Bug fixes
- Fixed mp3 player advancing more than 1 song during level transitions
- Fixed long really long game directories not being able to upload game statistics.
- Fixed listen server host not being able to hear sounds from bsp .zip files
- Fixed demo smoother not being able to select samples in certain demo files
- Fixed partial-HDR exploit in DX7 allowing wireframe materials
[-] April 12, 2006
Changes/Additions
- Added HDR lighting to de_dust
- Added GSG9 and Arctic player models
- Improved lag compensation
- Unified client and server player anims
- Bot navigation files on disk are preferred over nav files embedded in bsps
- Bots can use drop-down ladders
Bug fixes
- Resized some crates in de_dust to fix players being able to peek over them
[-] March 01, 2006
Changes/Additions
- Added Leet and SAS player models
Bug fixes
- Fixed players being able to run up very steep slopes for short distances
- Fixed low-violence models not animating properly
[-] January 31, 2006
Bug fixes
- The grasses and shrubs in cs_compound and de_port have been restored to their original state
[-] January 18, 2006
Changes/Additions
- Added cs_militia with High Dynamic Range (HDR) lighting
- Hostages can open doors and step up onto ledges/stairs now
- Hostages and Bots obey NAV_MESH_NO_HOSTAGES
Bug fixes
- Fixed player name crash exploit
- Fixed rare visibility issue near portals such as doorways and windows
- Fixed a bug that occasionally resulted in doors becoming stuck closed
- Fixed animation issue with shotgun reloads interrupting fire animations
- Fixed bug where footsteps sometimes sounded for crouched players on stairs or slopes (they no longer do)
- Fixed buy menu locking up if keypad Enter is bound to "buymenu"
- Detail props sway in the breeze now
- Underwater observers no longer play drowning damage sounds
[-] December 19, 2005
Changes/Additions
- Added G.I.G.N and Guerilla player models
- Sniper rifles that are in the process of zooming in don't get the zoomed-in accuracy bonus
- Fixed crosshairs when running in a widescreen aspect ratio
- Added a 'nextlevel' server side command to force intermission and a switch to the specified map after the current round
- Fixed bug where players were able to throw grenades through thin walls
- Added a server message for teammate attacks
- Fixed buy menu not having mouse focus
- Fixed buy menu re-opening when you try to close it.
- Fixed centerprint panel and frames per second panel not resizing correctly after a resolution change.
- '&' chars in player names show in the scoreboard and spectator UI
- In-eye spectators see punch angles
- Fixed bots thinking they are still on a higher nav area when they fall off
- Added nav area ID to the bot debug prints
- Extended the bot_add*, bot_kick, and bot_kill commands to accept skill (easy, normal, hard, expert) and/or weapon preference (sniper, shotgun, etc) arguments. For example, typing ‘bot_add_ct expert” will add a random bot of ‘expert’ difficulty to the CT team.
- Added difficulty, weaponclass, and skill modifiers to the bot_prefix string
- Navigation mesh editing - raising/lowering corners correctly snaps adjacent corners to the same height
[-] December 01, 2005
Changes/Additions
- Added de_nuke with High Dynamic Range (HDR) lighting
- The Bomb (C4) can no longer be planted on breakables, movable physics props, or other players
- Fixed problem where players were not always “grabbing onto” ladders that were approached from above
- Crouching while traversing a ladder reduces the player’s speed (matches CS 1.6 behavior)
- Improved door logic to prevent doors from opening into the player using them
- View-smoothing is now done when going down stairs as well as up
- Bomb-related sounds play for everyone correctly now (not just the bomb-planter)
- First-person spectators are blinded and deafened just like the person they are observing
- Exposed VIP player index to plugins/mods
- Added "mp_disable_autokick " so players with rcon access aren't idle-kicked
Bug fixes
- Fixed incorrect bullet penetration calculation through concrete+grate materials
- Fixed changeteam exploit
- Fixed DX7 early prop fade-out
- Fixed rare player animation issue while holding grenades
- Fixed apparent lockup/hang due to the disconnect dialog showing up over the quit menu and hiding it
- Fixed crash when shooting explosive objects that would result in the shooter’s immediate death
- Opening the buy menu and equipment menu on the same frame no longer leaves the buy menu in a bad state
- DEagle no longer always plays deploy animation when starting to spectate its owner
- Non-localized HintText displays correctly again
- “soundscape_flush” no longer forgets about soundscape entities
[-] October 03, 2005
Bug fixes
- Fixed loading error when trying to debug Source MODs using the SDK
- Fixed a startup crash in Windows 98
[-] August 10, 2005
Changes/Additions
- Added validation of custom player model and weapon materials. Custom materials must be VertexLitGeneric with only $baseTexture and $bumpmap variables defined
Bug fixes
- Fixed "not logged in" error not displaying properly
[-] August 04, 2005
Changes/Additions
- People that turned off cl_smooth should enable it after this release.
Bug fixes
- Fixed prediction errors on the client when navigating.
- Fixed bug where server sent updates slower than specified in cl_updaterate
- Fixed prediction errors when cl_updaterate is a large number.
- Option -heapsize now works correctly on machines with more than 4GB of memory.
- Fixed exploit with demo recording clearing flashbang and smoke effects
- Fixed minor exploit allowing thirdperson even if cheats were disabled on the server
- Fixed bug allowing movement at run speeds while ducked
[-] July 20, 2005
Changes/Additions
- Optimized game to lower CPU usage
[-] July 13, 2005
Changes/Additions
- Made the new Terrorist model leaner
Bug fixes
- Fixed model's feet sliding while running
- Fixed model scale problem resulting in under-sized players
[-] July 06, 2005
Changes/Additions
- New Source remake of classic Counter-Strike map cs_assault
- New "Phoenix Connection" Terrorist model (replaces existing model)
- Walk/run cycles now include whole-body motion
- Players automatically raise their weapon and aim through the sights when they stop to fire
- Weapon-specific reload animations with removable ammo clips added
- Shotgun reloads animate each individual shell reload
- Shotgun reloads animate each individual shell reload
- Added upper-body recoil animations for shotguns and AWP
- New grenade throw and knife animations
- Added item_nvgs and item_ entities for fy_ maps
- Spectator UI now resizes controls to account for long map names
- A notification is now displayed to all players when auto-balancing teams
- Added message for players who try to defuse the bomb while another player is already doing so
- Can no longer stab with the knife while defusing or during freeze time at the start of a round
- Player count in dedicated server interface now includes bots
- Dedicated servers can now use the "timeleft" command
- Bots can use sloped ladders now
- Bots open +use doors better
- Bots don't think they're stuck when hiding
- Bots using knives can break breakables while pursuing enemies now
Bug fixes
- Dedicated servers no longer crash when setting "name" via the console
- Fixed bug that would occasionally make player weapons disappear
- Low-violence death animations no longer float if the player dies while in the air
- Fixed view jitter caused by prediction errors when near physics objects
- Spectators now hear weapon pickup sounds
- Armor is now given with game_player_equip
- Extra pistol ammo no longer given at round restart
- Weaker flashbangs effects no longer cancel out stronger ones
- Fixed bug that casued hostage scenario HUD icon showing 1 hostage left when all were rescued or dead
- game_player_equip removes player equipment before adding new items
[-] May 19, 2005
Changes/Additions
- Made the radio menu more responsive
- When bullets hit grates and chain-link fences they play the appropriate effects
- Bots will not join or leave during the round when bot_quota_mode is "match" or "fill"
- Improved bot ladder usage
- Bullet decals are now scaled based on distance, to make them more visible at long range
Bug fixes
- Fixed bots filling a server and preventing players from joining after round change
[-] May 12, 2005
Changes/Additions
- New map: de_inferno
- New map: de_port
- C4 red flash displays properly if the bomb is planted under water now
- C4 explosion damage is no longer affected by water
- When a map is loaded, an associated .cfg file is automatically evaluated. This cfg file must be located in the cstrike/maps/cfg folder and be named <mapname>.cfg. For instance, the file cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is loaded. This is useful for per-map rules, bot rosters, etc.
- Added new route to roof of hostage shack in cs_compound, and improved bot navigation in the map
- Players must now target another player for at least a half second before the player ID text hint shows up
- Grates/chain link fences no longer affect bullets
- Counter-Strike player ragdolls are now affected by ragdoll magnets
- Bots no longer attack enemies that are very far away unless they have a sniper rifle, or the enemies are shooting at them. Instead, they track the enemy and move to a better attack position
- Bots understand +use doors now and will pause to open a door before continuing through it on their way to whatever they were doing
- Bots use less CPU now, especially when in combat with far away enemies
- Extended the syntax of the bot_add, bot_kick, and bot_kill commands to also accept "t" or "ct" arguments.
- Updated Counter-Terrorists player model with new headgear and color scheme
Bug fixes
- Fixed a bot crash caused by finding too many hiding spots in a region
- Fixed bug where bots would stop and become unresponsive if they wanted to hide in an area with no hiding spots
- Improved bot navigation on the windows and ledges of cs_italy
- Fixed recording value of cl_interp in demo files and restore value during playback
[-] April 13, 2005
Bug fixes
- fixed incorrect player names appearing in the scoreboard.
[-] April 05, 2005
Changes/Additions
- Enabled support for SourceTV
- Improved map overview support
- The message of the day file is now required to be in the main game directory
- Death notices are no longer displayed while blind
- Bots immediately change their names to match the bot_prefix when it changes
- Bots join dedicated servers immediately if the bot_quota is nonzero
- Added mp_logdetail at the request of server administrators
- Player sprays now persist through round restarts. The number of rounds a spray survives is determined by r_spray_lifetime
- Added sv_visiblemaxplayers
Bug fixes
- Fixed a rare bug that caused some bullet impacts to be counted twice
- Fixed an issue with player names being out of sync with the server
- Fixed “purple checkerboard” problem for Message of the Day scrollbars
- Fixed some localization issues related to player chat
- Death notices retain the correct team color even if the player quickly changes teams
- Fixed bug where bots would repeatedly fail to join with an invalid Steam ID
- Fixed a bug causing the first message from a plug-in message to be colored incorrectly
[-] March 25, 2005
Bug fixes
- Fixed crash when turning on the budget panel in Counter-Strike: Source.
[-] March 23, 2005
Changes/Additions
- Added buy favorite system
- Added location names to voice chat
Bug fixes
- Soundscape files will be loaded properly for custom maps
- Fixed tinnitus effect for HE grenades playing twice
- Fixed the Five-Seven's price not matching the value in the buy menu
- Fixed case where money and chat HUD icons sometimes being the wrong color at round start
- Target IDs will no longer show when mp_fadetoblack is active
- When mp_humanteam is active human teams will be allowed to spectate
- The "hostage" field of the "hostage_rescued" event is filled in correctly
- Equipping the silencer is canceled if the player switches weapons
- Fixed problems with the hostage shack door in cs_compound
- Fixed "Hostage Rescue Zone" not showing up properly in chat and under the radar
- Players can only change their names once every 10 seconds, with a max of 5 times every 10 minutes
- "Enemy Spotted" hint text doesn't show for players behind smoke clouds
- Flashbang effect can't be reduced by hitting escape or turning off the HUD
[-] March 09, 2005
Bug fixes
- Fixed an issue which was affecting player movement prediction
- Stopped players on de_dust2 being able to hide inside of rocks
- Added clipbrushes to de_train to prevent players from reaching certain areas
- Enabled bots to navigate their way out of the carts in cs_compound
[-] February 24, 2005
Changes/Additions
- New hostage resuce map cs_compound
- Added Source version of de_train
- Upgraded version of the CT player model
- Location names are shown in radio/team chat, and under the radar
- Server tickrate can be specified with -tickrate
- Added radio command aliases
- Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team – useful for humans vs bots)
- Added new “match” mode for bot_quota -- If bot_quota_mode = “match”, bot count = (human count) * bot_quota
- Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)
- Bots are balanced before humans with mp_autoteambalance
- Bots can open simple +use doors
- Bots change their names to match the prefix when bot_prefix changes
- Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana
- Bots won’t throw grenades if something is blocking their throw
- Bots are better at only breaking objects that are in their way
- Fixed bug where a bot occasionally “dithered” rapidly between two or more targets without firing
- bot_kick and bot_kill console commands use the bot's base name without the bot_prefix
- de_piranesi - bots avoid the breakable crates better.
- A bomb exploding just as the round restarts no longer kills players at the start of the next round
- Grenades being thrown when the player dies no longer disappear
- Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality
- Players’ arms and hands can be hit by bullets now
- Target ID font is proportional, and it doesn't become resize incorrectly after a resolution change
- Overviews don't show player locations when mp_fadetoblack is on
- Players with spaces in their names can be selected in the spectator GUI
- Observers can change their name at round restart
- Throwing a grenade right at round restart no longer results in holding a “ghost” grenade viewmodel at respawn
[-] January 17, 2005
Changes/Additions
- Added Counter-Strike bots. For a more detailed description, click here.
- Added new bomb defusal map de_tides.
- Updated version of de_cbble to allow bots to navigate ladders.
- Updated version of de_dust2 to allow 40 players.
- Optimization to the way that dynamic props are checked. On higher end CPUs, this can result in more than a 5% total frame rate increase.
- Weapon models are now checked at startup to make sure they are within limits for size.
- Added “motdfile” cvar, which sets the filename for the message of the day on the server.
Bug fixes
- Fixed a bug that would allow a player to throw two flashbangs at once.
- Fixed bug where players would get twice the normal money at the start of a round.
- Updated version of cs_office. Fixes minor issue with projector.
[-] December 15, 2004
Changes/Additions
- Added map: de_prodigy
- Improved player movement against walls
- Improved choppy player movement when bouncing down slopes
- Purchase icon for defuser is shown
- Physics prop avoidance is scaled by the object's mass
- Detail prop fade distance can be controlled on a per-map basis with env_detail_controller
- Spectator GUI last mode is saved
- Added spectate player by name
- Grenades, weapons, etc splash when they land in water
- Frag grenade deafness is delayed so the explosion is heard
- Fixed viewmodel lag
- Added consistency checking player model bounds
- Weapon reloads finish when the round restarts
- Autobuy and rebuy trigger a reload if you don't buy a primary weapon
- Rebuy doesn't drop pistols the player has picked up
- Dropped weapon ammo isn't lost if the player has another weapon using that ammo
- Re-added hostage hint messages
- Smoke grenade canisters fade out and are removed when smoke is dense
- Breakable glass is blown outward proportional to the damage recieved
- Soundscapes update for observers
- Fixed not being able to attach to ladder tops
- Misc fixes to spray import
[-] November 30, 2004
Changes/Additions
- HTTP and non-HTTP map auto downloading functionality
- Enhanced dedicated server logging capabilities
- Various tweaks and fixes
[-] October 22, 2004
Changes/Additions
- Fixed various name changing exploit crashes
[-] October 19, 2004
Changes/Additions
- Fixed %n exploit crash
- Fixed smoke grenade stacking with repeating sounds
- Fixed smoke grenades getting stuck in cracks and never detonating
[-] October 07, 2004 Official Release
Changes/Additions
- Counter-Strike: Source officially released and available for purchase on Steam
[-] September 23, 2004
Changes/Additions
- Improved DX7 graphics code path performance by up to 225%.
- Fixed key bindings for non-US layouts causing the scoreboard to be stuck on.
- Fixed barrel nudging player forever if you crouched near it.
- Made correct names appear in "attacked teammate" message.
- Made changelevel due to map timelimit happen at round end.
- Added intermission scoreboard at end of round.
- Disabled hiding viewmodel with "impulse 200" if sv_cheats is off.
- Fixed reload exploit.
- Fixed C4 sound not playing while planting.
- Stopped money icon being red on level change.
- Stopped money icon being red on level change.
- Added C4 icon in first person spectator mode if spectated player has the bomb.
- Fixed a problem where the game would crash when run on Win98 with a NVidia 5900, 5950, or 6800.
- Fixed crash due to stacking large numbers of weapons.
- Fixed muzzle flashes showing incorrectly when switching players in spectator mode.
- Fixed voice_banmgr.dt growing exponentially.
[-] September 08, 2004
Changes/Additions
- Terrorists now win if all hostages are dead and round timer expires.
- Players switched via mp_autoteambalance do not lose items, score, or equipment.
- Added spray-logo import ability in the Options dialog.
- Stopped spectator camera jumping to the wrong player.
- Added support for binding non QWERTY (i.e. AZERTY) keyboard keys.
- Enabled message of the day.
- Added extra CPU support for Linux dedicated server.
Bug fixes
- Several fixes to allow Windows 98/ME to work.
- Improved player movement on high latency links (smoothing out the experience).
- Improved auto-pickup behavior for CS weapons.
- Fixed splash screen not showing up immediately when starting the game in full screen in some cases.
- Fixed upper-case characters not being usable in the buy or team selection menus.
[-] September 01, 2004
[-] August 31, 2004
Changes/Additions
- Improved consistency of hitboxes between the server and client
- Fixed glows showing through map geometry
- Fixed grenades getting stuck in props
- Fixed rendering errors with DX8 and anti-aliasing
- Fixed playerlist in-game UI: will now properly display players
- Fixed skywalking exploit on De_Dust
- Fixed alt-tab video corruption bugs
- Fixed player hovering over ground on round restart
- Fixed reload animation bugs on AWP and Scout
- Updated scoreboard to display 32+ player games properly
- Updated weapon sounds
- Updated weapon model textures
- Updated player hand texture
- Reduced effectiveness of flashbangs behind the player
- Added Friends list to in-game UI
- Added sv_password for servers
[-] August 28, 2004
Changes/Additions
- Fixed crash (memory exception error) caused by physics props
[-] August 23, 2004
Changes/Additions
- Fixed players being able to trigger a screen shake on other players
- Fixed Shift-F1 debug panel being accessible when cheats are disabled
- Fixed server browser not being displayed
- Improved refresh rate selection behavior
[-] August 20, 2004
Changes/Additions
- Optimal refresh rate is now autodetected from the list of available modes
- Fixed bug where multiple terrorists could purchase C4
- Fixed "bad net addr" error when joining a game after running a listen server
- Fixed sprays not working correctly
- Addressed crash caused by loading incorrect serverbrowser files
- Addressed flickering overlay textures on some video cards
- Addressed ground texture clipping in de_dust
- Limited sprays to 128 by 128 pixels
[-] August 19, 2004
Changes/Additions
- Improved server changelevel behavior
- Improved behavior of full servers
- Improved "say" behavior on servers
- Addressed SetMode() issues
- Addressed "Invalid property: DT_BaseAnimating" issues
- Can now create windowed modes at the same size as the desktop
- Changed sv_pausable default to 0
- Improved command line parsing
- Improved change team binding
- Improved centerprint ID behavior
- Disallowed command "overview_mode" if not in observer mode
[-] August 18, 2004
Changes/Additions
- Added new benchmark level
- Added command "net_start" to start networking without loading map
- Improved bullet penetration code
- Improved upper body player animation at low framerates
- Improved dedicated server behavior on level change
- Improved sniper scope zoom sound behavior
- Improved weapon sounds
- Improved weapon v_models
- Improved shadow behavior in de_dust tunnel
- Improved setmode antialiasing behavior in dx8
- Improved selected weapon sound behavior
- Addressed players flickering in de_dust tunnel
- Addressed sound stuttering behavior
- Addressed bomb target overlays flickering
- Increased blast impact on ragdolls
- Eliminated delay when someone can pick up a tossed weapon
- Updated de_dust
[-] August 16, 2004
Changes/Additions
- Start of pre-loading to owners of Counter-Strike: Condition Zero and the ATI\HL2 bundle
[-] August 13, 2004
Changes/Additions
- Improved Steam behavior for listen servers behind a NAT device
- Improved load behavior before content is ready
- Eliminated grenade jumping
- Optimized network message
[-] August 11, 2004
Changes/Additions
- Released for play at cyber cafés
[-] August 09, 2004
Changes/Additions
Leider bisher nur in English. Wir sind dabei alles in Deutsch zu übersetzen.     |
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Am Sonntag, dem 11.02.2007 wurde der erste Newsletter geschickt!!!! |
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Vom 12 bis zum 13.02 findet beim Tim eine Lan statt. Ich werde euch natürlich Bilder zeigen und auch nen Bericht wird es geben!!!! |
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