Updates
Leider kann man sich nur die Updates per Steam bekommen.
Alle bisherigen Updates:


Full Change History:
[-] December 11, 2006 (current release)
Changes/Additions
  • Increased ES57, Compact 228 and Dual Elites damage by 25%
  • Lowered allowed number of dropped weapons in a level to prevent gun spamming
  • Updated foliage quality in cs_militia
[-] September 12, 2006
Changes/Additions
  • Added zoom/scope to first person view in SourceTV
Bug fixes
  • Fixed exploit to access full map overview while alive
  • Fixed exploit to bypass mp_forcecamera 1 restrictions
[-] August 24, 2006
Changes/Additions
  • The radar display has been enhanced
  • de_train has received a High Dynamic Range (HDR) lighting treatment, as well as some bug fixes and layout tweaks
  • The player’s eye height while crouching now matches their in-game player model eye position more closely
  • SourceTV now shows the weapon in first-person view
  • SourceTV supports the tv_transmitall command
Bug fixes
  • Assorted exploit fixes
[-] April 19, 2006
Changes/Additions
  • Added a workaround for linux servers sometimes being frozen after changelevel
  • Linux dedicated server -condebug captures all console output now
  • Fixed an exploit in when joining a team that could spawn live spectators
  • Removed FCVAR_ARCHIVE from cl_minmodels
Bug fixes
  • Fixed mp3 player advancing more than 1 song during level transitions
  • Fixed long really long game directories not being able to upload game statistics.
  • Fixed listen server host not being able to hear sounds from bsp .zip files
  • Fixed demo smoother not being able to select samples in certain demo files
  • Fixed partial-HDR exploit in DX7 allowing wireframe materials
[-] April 12, 2006
Changes/Additions
  • Added HDR lighting to de_dust
  • Added GSG9 and Arctic player models
  • Improved lag compensation
  • Unified client and server player anims
  • Bot navigation files on disk are preferred over nav files embedded in bsps
  • Bots can use drop-down ladders
Bug fixes
  • Resized some crates in de_dust to fix players being able to peek over them
[-] March 01, 2006
Changes/Additions
  • Added Leet and SAS player models
Bug fixes
  • Fixed players being able to run up very steep slopes for short distances
  • Fixed low-violence models not animating properly
[-] January 31, 2006
Bug fixes
  • The grasses and shrubs in cs_compound and de_port have been restored to their original state
[-] January 18, 2006
Changes/Additions
  • Added cs_militia with High Dynamic Range (HDR) lighting
  • Hostages can open doors and step up onto ledges/stairs now
  • Hostages and Bots obey NAV_MESH_NO_HOSTAGES
Bug fixes
  • Fixed player name crash exploit
  • Fixed rare visibility issue near portals such as doorways and windows
  • Fixed a bug that occasionally resulted in doors becoming stuck closed
  • Fixed animation issue with shotgun reloads interrupting fire animations
  • Fixed bug where footsteps sometimes sounded for crouched players on stairs or slopes (they no longer do)
  • Fixed buy menu locking up if keypad Enter is bound to "buymenu"
  • Detail props sway in the breeze now
  • Underwater observers no longer play drowning damage sounds
[-] December 19, 2005
Changes/Additions
  • Added G.I.G.N and Guerilla player models
  • Sniper rifles that are in the process of zooming in don't get the zoomed-in accuracy bonus
  • Fixed crosshairs when running in a widescreen aspect ratio
  • Added a 'nextlevel' server side command to force intermission and a switch to the specified map after the current round
  • Fixed bug where players were able to throw grenades through thin walls
  • Added a server message for teammate attacks
  • Fixed buy menu not having mouse focus
  • Fixed buy menu re-opening when you try to close it.
  • Fixed centerprint panel and frames per second panel not resizing correctly after a resolution change.
  • '&' chars in player names show in the scoreboard and spectator UI
  • In-eye spectators see punch angles
  • Fixed bots thinking they are still on a higher nav area when they fall off
  • Added nav area ID to the bot debug prints
  • Extended the bot_add*, bot_kick, and bot_kill commands to accept skill (easy, normal, hard, expert) and/or weapon preference (sniper, shotgun, etc) arguments. For example, typing ‘bot_add_ct expert” will add a random bot of ‘expert’ difficulty to the CT team.
  • Added difficulty, weaponclass, and skill modifiers to the bot_prefix string
  • Navigation mesh editing - raising/lowering corners correctly snaps adjacent corners to the same height
[-] December 01, 2005
Changes/Additions
  • Added de_nuke with High Dynamic Range (HDR) lighting
  • The Bomb (C4) can no longer be planted on breakables, movable physics props, or other players
  • Fixed problem where players were not always “grabbing onto” ladders that were approached from above
  • Crouching while traversing a ladder reduces the player’s speed (matches CS 1.6 behavior)
  • Improved door logic to prevent doors from opening into the player using them
  • View-smoothing is now done when going down stairs as well as up
  • Bomb-related sounds play for everyone correctly now (not just the bomb-planter)
  • First-person spectators are blinded and deafened just like the person they are observing
  • Exposed VIP player index to plugins/mods
  • Added "mp_disable_autokick " so players with rcon access aren't idle-kicked
Bug fixes
  • Fixed incorrect bullet penetration calculation through concrete+grate materials
  • Fixed changeteam exploit
  • Fixed DX7 early prop fade-out
  • Fixed rare player animation issue while holding grenades
  • Fixed apparent lockup/hang due to the disconnect dialog showing up over the quit menu and hiding it
  • Fixed crash when shooting explosive objects that would result in the shooter’s immediate death
  • Opening the buy menu and equipment menu on the same frame no longer leaves the buy menu in a bad state
  • DEagle no longer always plays deploy animation when starting to spectate its owner
  • Non-localized HintText displays correctly again
  • “soundscape_flush” no longer forgets about soundscape entities
[-] October 03, 2005
Bug fixes
  • Fixed loading error when trying to debug Source MODs using the SDK
  • Fixed a startup crash in Windows 98
[-] August 10, 2005
Changes/Additions
  • Added validation of custom player model and weapon materials. Custom materials must be VertexLitGeneric with only $baseTexture and $bumpmap variables defined
Bug fixes
  • Fixed "not logged in" error not displaying properly
[-] August 04, 2005
Changes/Additions
  • People that turned off cl_smooth should enable it after this release.
Bug fixes
  • Fixed prediction errors on the client when navigating.
  • Fixed bug where server sent updates slower than specified in cl_updaterate
  • Fixed prediction errors when cl_updaterate is a large number.
  • Option -heapsize now works correctly on machines with more than 4GB of memory.
  • Fixed exploit with demo recording clearing flashbang and smoke effects
  • Fixed minor exploit allowing thirdperson even if cheats were disabled on the server
  • Fixed bug allowing movement at run speeds while ducked
[-] July 20, 2005
Changes/Additions
  • Optimized game to lower CPU usage
[-] July 13, 2005
Changes/Additions
  • Made the new Terrorist model leaner
Bug fixes
  • Fixed model's feet sliding while running
  • Fixed model scale problem resulting in under-sized players
[-] July 06, 2005
Changes/Additions
  • New Source remake of classic Counter-Strike map cs_assault
  • New "Phoenix Connection" Terrorist model (replaces existing model)
  • Walk/run cycles now include whole-body motion
  • Players automatically raise their weapon and aim through the sights when they stop to fire
  • Weapon-specific reload animations with removable ammo clips added
  • Shotgun reloads animate each individual shell reload
  • Shotgun reloads animate each individual shell reload
  • Added upper-body recoil animations for shotguns and AWP
  • New grenade throw and knife animations
  • Added item_nvgs and item_ entities for fy_ maps
  • Spectator UI now resizes controls to account for long map names
  • A notification is now displayed to all players when auto-balancing teams
  • Added message for players who try to defuse the bomb while another player is already doing so
  • Can no longer stab with the knife while defusing or during freeze time at the start of a round
  • Player count in dedicated server interface now includes bots
  • Dedicated servers can now use the "timeleft" command
  • Bots can use sloped ladders now
  • Bots open +use doors better
  • Bots don't think they're stuck when hiding
  • Bots using knives can break breakables while pursuing enemies now
Bug fixes
  • Dedicated servers no longer crash when setting "name" via the console
  • Fixed bug that would occasionally make player weapons disappear
  • Low-violence death animations no longer float if the player dies while in the air
  • Fixed view jitter caused by prediction errors when near physics objects
  • Spectators now hear weapon pickup sounds
  • Armor is now given with game_player_equip
  • Extra pistol ammo no longer given at round restart
  • Weaker flashbangs effects no longer cancel out stronger ones
  • Fixed bug that casued hostage scenario HUD icon showing 1 hostage left when all were rescued or dead
  • game_player_equip removes player equipment before adding new items
[-] May 19, 2005
Changes/Additions
  • Made the radio menu more responsive
  • When bullets hit grates and chain-link fences they play the appropriate effects
  • Bots will not join or leave during the round when bot_quota_mode is "match" or "fill"
  • Improved bot ladder usage
  • Bullet decals are now scaled based on distance, to make them more visible at long range
Bug fixes
  • Fixed bots filling a server and preventing players from joining after round change
[-] May 12, 2005
Changes/Additions
  • New map: de_inferno
  • New map: de_port
  • C4 red flash displays properly if the bomb is planted under water now
  • C4 explosion damage is no longer affected by water
  • When a map is loaded, an associated .cfg file is automatically evaluated. This cfg file must be located in the cstrike/maps/cfg folder and be named <mapname>.cfg. For instance, the file cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is loaded. This is useful for per-map rules, bot rosters, etc.
  • Added new route to roof of hostage shack in cs_compound, and improved bot navigation in the map
  • Players must now target another player for at least a half second before the player ID text hint shows up
  • Grates/chain link fences no longer affect bullets
  • Counter-Strike player ragdolls are now affected by ragdoll magnets
  • Bots no longer attack enemies that are very far away unless they have a sniper rifle, or the enemies are shooting at them. Instead, they track the enemy and move to a better attack position
  • Bots understand +use doors now and will pause to open a door before continuing through it on their way to whatever they were doing
  • Bots use less CPU now, especially when in combat with far away enemies
  • Extended the syntax of the bot_add, bot_kick, and bot_kill commands to also accept "t" or "ct" arguments.
  • Updated Counter-Terrorists player model with new headgear and color scheme
Bug fixes
  • Fixed a bot crash caused by finding too many hiding spots in a region
  • Fixed bug where bots would stop and become unresponsive if they wanted to hide in an area with no hiding spots
  • Improved bot navigation on the windows and ledges of cs_italy
  • Fixed recording value of cl_interp in demo files and restore value during playback
[-] April 13, 2005
Bug fixes
  • fixed incorrect player names appearing in the scoreboard.
[-] April 05, 2005
Changes/Additions
  • Enabled support for SourceTV
  • Improved map overview support
  • The message of the day file is now required to be in the main game directory
  • Death notices are no longer displayed while blind
  • Bots immediately change their names to match the bot_prefix when it changes
  • Bots join dedicated servers immediately if the bot_quota is nonzero
  • Added mp_logdetail at the request of server administrators
  • Player sprays now persist through round restarts. The number of rounds a spray survives is determined by r_spray_lifetime
  • Added sv_visiblemaxplayers
Bug fixes
  • Fixed a rare bug that caused some bullet impacts to be counted twice
  • Fixed an issue with player names being out of sync with the server
  • Fixed “purple checkerboard” problem for Message of the Day scrollbars
  • Fixed some localization issues related to player chat
  • Death notices retain the correct team color even if the player quickly changes teams
  • Fixed bug where bots would repeatedly fail to join with an invalid Steam ID
  • Fixed a bug causing the first message from a plug-in message to be colored incorrectly
[-] March 25, 2005
Bug fixes
  • Fixed crash when turning on the budget panel in Counter-Strike: Source.
[-] March 23, 2005
Changes/Additions
  • Added buy favorite system
  • Added location names to voice chat
Bug fixes
  • Soundscape files will be loaded properly for custom maps
  • Fixed tinnitus effect for HE grenades playing twice
  • Fixed the Five-Seven's price not matching the value in the buy menu
  • Fixed case where money and chat HUD icons sometimes being the wrong color at round start
  • Target IDs will no longer show when mp_fadetoblack is active
  • When mp_humanteam is active human teams will be allowed to spectate
  • The "hostage" field of the "hostage_rescued" event is filled in correctly
  • Equipping the silencer is canceled if the player switches weapons
  • Fixed problems with the hostage shack door in cs_compound
  • Fixed "Hostage Rescue Zone" not showing up properly in chat and under the radar
  • Players can only change their names once every 10 seconds, with a max of 5 times every 10 minutes
  • "Enemy Spotted" hint text doesn't show for players behind smoke clouds
  • Flashbang effect can't be reduced by hitting escape or turning off the HUD
[-] March 09, 2005
Bug fixes
  • Fixed an issue which was affecting player movement prediction
  • Stopped players on de_dust2 being able to hide inside of rocks
  • Added clipbrushes to de_train to prevent players from reaching certain areas
  • Enabled bots to navigate their way out of the carts in cs_compound
[-] February 24, 2005
Changes/Additions
  • New hostage resuce map cs_compound
  • Added Source version of de_train
  • Upgraded version of the CT player model
  • Location names are shown in radio/team chat, and under the radar
  • Server tickrate can be specified with -tickrate
  • Added radio command aliases
  • Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team – useful for humans vs bots)
  • Added new “match” mode for bot_quota -- If bot_quota_mode = “match”, bot count = (human count) * bot_quota
  • Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)
  • Bots are balanced before humans with mp_autoteambalance
  • Bots can open simple +use doors
  • Bots change their names to match the prefix when bot_prefix changes
  • Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana
  • Bots won’t throw grenades if something is blocking their throw
  • Bots are better at only breaking objects that are in their way
  • Fixed bug where a bot occasionally “dithered” rapidly between two or more targets without firing
  • bot_kick and bot_kill console commands use the bot's base name without the bot_prefix
  • de_piranesi - bots avoid the breakable crates better.
  • A bomb exploding just as the round restarts no longer kills players at the start of the next round
  • Grenades being thrown when the player dies no longer disappear
  • Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality
  • Players’ arms and hands can be hit by bullets now
  • Target ID font is proportional, and it doesn't become resize incorrectly after a resolution change
  • Overviews don't show player locations when mp_fadetoblack is on
  • Players with spaces in their names can be selected in the spectator GUI
  • Observers can change their name at round restart
  • Throwing a grenade right at round restart no longer results in holding a “ghost” grenade viewmodel at respawn
[-] January 17, 2005
Changes/Additions
  • Added Counter-Strike bots. For a more detailed description, click here.
  • Added new bomb defusal map de_tides.
  • Updated version of de_cbble to allow bots to navigate ladders.
  • Updated version of de_dust2 to allow 40 players.
  • Optimization to the way that dynamic props are checked. On higher end CPUs, this can result in more than a 5% total frame rate increase.
  • Weapon models are now checked at startup to make sure they are within limits for size.
  • Added “motdfile” cvar, which sets the filename for the message of the day on the server.
Bug fixes
  • Fixed a bug that would allow a player to throw two flashbangs at once.
  • Fixed bug where players would get twice the normal money at the start of a round.
  • Updated version of cs_office. Fixes minor issue with projector.
[-] December 15, 2004
Changes/Additions
  • Added map: de_prodigy
  • Improved player movement against walls
  • Improved choppy player movement when bouncing down slopes
  • Purchase icon for defuser is shown
  • Physics prop avoidance is scaled by the object's mass
  • Detail prop fade distance can be controlled on a per-map basis with env_detail_controller
  • Spectator GUI last mode is saved
  • Added spectate player by name
  • Grenades, weapons, etc splash when they land in water
  • Frag grenade deafness is delayed so the explosion is heard
  • Fixed viewmodel lag
  • Added consistency checking player model bounds
  • Weapon reloads finish when the round restarts
  • Autobuy and rebuy trigger a reload if you don't buy a primary weapon
  • Rebuy doesn't drop pistols the player has picked up
  • Dropped weapon ammo isn't lost if the player has another weapon using that ammo
  • Re-added hostage hint messages
  • Smoke grenade canisters fade out and are removed when smoke is dense
  • Breakable glass is blown outward proportional to the damage recieved
  • Soundscapes update for observers
  • Fixed not being able to attach to ladder tops
  • Misc fixes to spray import
[-] November 30, 2004
Changes/Additions
  • HTTP and non-HTTP map auto downloading functionality
  • Enhanced dedicated server logging capabilities
  • Various tweaks and fixes
[-] October 22, 2004
Changes/Additions
  • Fixed various name changing exploit crashes
[-] October 19, 2004
Changes/Additions
  • Fixed %n exploit crash
  • Fixed smoke grenade stacking with repeating sounds
  • Fixed smoke grenades getting stuck in cracks and never detonating
[-] October 07, 2004 Official Release
Changes/Additions
  • Counter-Strike: Source officially released and available for purchase on Steam
[-] September 23, 2004
Changes/Additions
  • Improved DX7 graphics code path performance by up to 225%.
  • Fixed key bindings for non-US layouts causing the scoreboard to be stuck on.
  • Fixed barrel nudging player forever if you crouched near it.
  • Made correct names appear in "attacked teammate" message.
  • Made changelevel due to map timelimit happen at round end.
  • Added intermission scoreboard at end of round.
  • Disabled hiding viewmodel with "impulse 200" if sv_cheats is off.
  • Fixed reload exploit.
  • Fixed C4 sound not playing while planting.
  • Stopped money icon being red on level change.
  • Stopped money icon being red on level change.
  • Added C4 icon in first person spectator mode if spectated player has the bomb.
  • Fixed a problem where the game would crash when run on Win98 with a NVidia 5900, 5950, or 6800.
  • Fixed crash due to stacking large numbers of weapons.
  • Fixed muzzle flashes showing incorrectly when switching players in spectator mode.
  • Fixed voice_banmgr.dt growing exponentially.
[-] September 08, 2004
Changes/Additions
  • Terrorists now win if all hostages are dead and round timer expires.
  • Players switched via mp_autoteambalance do not lose items, score, or equipment.
  • Added spray-logo import ability in the Options dialog.
  • Stopped spectator camera jumping to the wrong player.
  • Added support for binding non QWERTY (i.e. AZERTY) keyboard keys.
  • Enabled message of the day.
  • Added extra CPU support for Linux dedicated server.
Bug fixes
  • Several fixes to allow Windows 98/ME to work.
  • Improved player movement on high latency links (smoothing out the experience).
  • Improved auto-pickup behavior for CS weapons.
  • Fixed splash screen not showing up immediately when starting the game in full screen in some cases.
  • Fixed upper-case characters not being usable in the buy or team selection menus.
[-] September 01, 2004
Changes/Additions
  • Fixed localized builds
[-] August 31, 2004
Changes/Additions
  • Improved consistency of hitboxes between the server and client
  • Fixed glows showing through map geometry
  • Fixed grenades getting stuck in props
  • Fixed rendering errors with DX8 and anti-aliasing
  • Fixed playerlist in-game UI: will now properly display players
  • Fixed skywalking exploit on De_Dust
  • Fixed alt-tab video corruption bugs
  • Fixed player hovering over ground on round restart
  • Fixed reload animation bugs on AWP and Scout
  • Updated scoreboard to display 32+ player games properly
  • Updated weapon sounds
  • Updated weapon model textures
  • Updated player hand texture
  • Reduced effectiveness of flashbangs behind the player
  • Added Friends list to in-game UI
  • Added sv_password for servers
[-] August 28, 2004
Changes/Additions
  • Fixed crash (memory exception error) caused by physics props
[-] August 23, 2004
Changes/Additions
  • Fixed players being able to trigger a screen shake on other players
  • Fixed Shift-F1 debug panel being accessible when cheats are disabled
  • Fixed server browser not being displayed
  • Improved refresh rate selection behavior
[-] August 20, 2004
Changes/Additions
  • Optimal refresh rate is now autodetected from the list of available modes
  • Fixed bug where multiple terrorists could purchase C4
  • Fixed "bad net addr" error when joining a game after running a listen server
  • Fixed sprays not working correctly
  • Addressed crash caused by loading incorrect serverbrowser files
  • Addressed flickering overlay textures on some video cards
  • Addressed ground texture clipping in de_dust
  • Limited sprays to 128 by 128 pixels
[-] August 19, 2004
Changes/Additions
  • Improved server changelevel behavior
  • Improved behavior of full servers
  • Improved "say" behavior on servers
  • Addressed SetMode() issues
  • Addressed "Invalid property: DT_BaseAnimating" issues
  • Can now create windowed modes at the same size as the desktop
  • Changed sv_pausable default to 0
  • Improved command line parsing
  • Improved change team binding
  • Improved centerprint ID behavior
  • Disallowed command "overview_mode" if not in observer mode
[-] August 18, 2004
Changes/Additions
  • Added new benchmark level
  • Added command "net_start" to start networking without loading map
  • Improved bullet penetration code
  • Improved upper body player animation at low framerates
  • Improved dedicated server behavior on level change
  • Improved sniper scope zoom sound behavior
  • Improved weapon sounds
  • Improved weapon v_models
  • Improved shadow behavior in de_dust tunnel
  • Improved setmode antialiasing behavior in dx8
  • Improved selected weapon sound behavior
  • Addressed players flickering in de_dust tunnel
  • Addressed sound stuttering behavior
  • Addressed bomb target overlays flickering
  • Increased blast impact on ragdolls
  • Eliminated delay when someone can pick up a tossed weapon
  • Updated de_dust
[-] August 16, 2004
Changes/Additions
  • Start of pre-loading to owners of Counter-Strike: Condition Zero and the ATI\HL2 bundle
[-] August 13, 2004
Changes/Additions
  • Improved Steam behavior for listen servers behind a NAT device
  • Improved load behavior before content is ready
  • Eliminated grenade jumping
  • Optimized network message
[-] August 11, 2004
Changes/Additions
  • Released for play at cyber cafés
[-] August 09, 2004
Changes/Additions


Leider bisher nur in English. Wir sind dabei alles in Deutsch zu übersetzen.
Infos
 


Welche Map zockt ihr am liebsten!!!
mp_office
mp_dust
mp_dust 2
de_aztec
de_cbble
de_chateau
de_piranesi
cs_havana
cs_italy
de_nuke (01.12.2005)
de_inferno (13.05.2005)
de_port (13.05.2005)
de_prodigy (16.12.2004)
de_tides (17.01.2005)
cs_assault (06.06.2005)
cs_compound (24.02.2005)
cs_militia (19.01.2006)

(Ergebnis anzeigen)


News
 
Am Sonntag, dem 11.02.2007 wurde der erste Newsletter geschickt!!!!
Geplant
 
Vom 12 bis zum 13.02 findet beim Tim eine Lan statt. Ich werde euch natürlich Bilder zeigen und auch nen Bericht wird es geben!!!!
 
Heute waren schon 3957 Besucher (10288 Hits) hier!
Diese Webseite wurde kostenlos mit Homepage-Baukasten.de erstellt. Willst du auch eine eigene Webseite?
Gratis anmelden